Wand of binding. 13 Wand of Wonder. Spell Charge Cost Hold Monster 5 Hold Person 2 Regaining Charges. 12 Wand of Web 3. A wand that can cast hold monster or hold person spells, or grant advantage on escaping or saving throws. If you expend the wand’s last charge, roll a d20. Available in the SRD 5. It has 7 charges that regain daily and can be destroyed if used up. Alternatively, when you attempt to escape a grapple or are making a saving throw to avoid being paralyzed or restrained , you can use your reaction to expend 1 charge and gain advantage . 8 Wand of Paralysis 3. Spells. swn6ad 5uoa nj 3yw4aj 2w4bae zogi90 iwa 9xkakq uczndn ckw